Break the rules and go beyond. This module enables students to partially or completely reinterpret and experiment with previously learned knowledge, tools and procedures for interaction design. Going beyond or even undesigning standards, they use their own approaches to envision speculative futures. Students experiment with social challenges that are characterised by a high degree of uncertainty or complexity. The goal is to understand, work with and intervene in systems through the practice of speculative design. On the programme we design future concepts, and service models often relying on experimental technologies, and economic and social trends. The focus is on critical thinking, narrative design, collaboration, self-expression, and creativity.