Moholy-Nagy University of Art and Design
Invisible reality
Space illusion - experimental furniture
Project overview
Student name
Andrea Lukács
Teacher
Degree level
Department
Year of project
2022
My masterwork is a piece of experimental furniture which is based on emotional design theory.
An object that can communicate without the creator and is able to tell about itself and something conceptual that is hard to communicate with words. Design is the problem-solving tool that I used to illustrate illusion that surrounds us, even though we are not aware of its presence. As a result I designed a piece of furniture to be used for sitting where interaction is a key element to help the user understand, experience and break the illusion that surrounds the masterwork. In my dissertation, I researched human perception and understanding of how we perceive and interpret the world we consider to be real. According to my statement, we designers need to be aware of people's emotional reactions and the reception of the final product, already during the design process. It is therefore important to ask the question: how does illusion appear in reality? My answer is given by the process of creation, where a physically represented object is born from a thought/idea/feeling. It will be something out of nowhere.
Consequently, the following design question made me curious: how can we understand something that we cannot touch: something conceptual? And how can design help make the message understandable and palpable to everyone? I chose illusion as the theme of my masterwork because it is a concept that is difficult to articulate or grasp. I felt it was a challenge to design a piece of furniture based on this notion that provides an illusion but, at the same time, its presence in the user’s ‘communication’ helps clarify its meaning, but breaks its image the moment it is deciphered. During communication, the joy of discovery continues, and then the experience of entering another ‘reality’ sweeps the decipherer with it. As a designer, I claim that is important that the objects I design should communicate without the creator and be able to tell about themselves. I also claim that there is no theme, concept, or intangible content that cannot be translated with the tools of design and made into a message understandable for almost everyone. Design is a problem-solving tool, by which we humans can communicate without words, and the objects can communicate with the user.