Moholy-Nagy University of Art and Design

Emerging Technology Conference 2024

Program
Registration
Keynoters
Speakers
Moderators
Partner
Date
26 November 2024
Venue
H-1121 Budapest, Zugligeti út 9-25. MOME TWO (T_007, T_014)
Contact
digitaltransformation@mome.hu

Program

MOME TWO, Film Studio (T_007)

MOME TWO, Film Studio (T_007) Lobby

MOME TWO, Spatial Experimentation Studio (T_014)
The dynamic interaction between nature and technology shapes our perception and understanding of the world. This year’s Emerging Technology Conference will explore this phenomenon through various presentations.

This dynamic is central to the concept of technobiophilia, coined by Sue Thomas, which builds on Edward O. Wilson’s idea of biophilia—our innate urge to connect with other life forms. Just as biophilia recognizes our connection with the natural world, technobiophilia highlights how we instinctively mirror natural processes in technology. 

This is evident when we “stream” content, store data in the “cloud”, or design artificial intelligence systems that mimic natural phenomena, such as artificial neural networks inspired by human cognitive processes, or swarm intelligence that imitates the emergent behavior of group formations. Let’s explore and discuss this phenomenon together on 26 November. 

Registration

Participation as a visitor is free of charge; however, prior
registration is required to attend.
Technology, Nature, and the Blurring Boundaries

From large-scale installations to virtual reality experiences, technological environments increasingly aim to evoke emotional responses reminiscent of those we experience in nature. These experiences not only entertain but challenge our understanding of nature itself, blurring the lines between the natural and the artificial. 

Whether it's creating awe-inspiring immersive effects or fostering biophilic connections, these innovations highlight the deep entanglements between technology and nature.

At the same time, while these technologies aim to replicate or simulate nature, they also have the power to dramatically reshape our physical and perceptual landscapes. This raises important questions: How do technology and nature coexist and evolve together? What new relationships and connections can emerge from their intersection?

Keynoters

Natalia Pervjakova, PhD

Natalia Pervjakova, PhD, is a project leader, genetic researcher, and strategic advisor in genomics and biomedicine. Currently the Head of the Gene Donor Platform Project, she spearheaded the development of the MinuGeenivaramu Portal, an award-winning platform facilitating genetic data access and educational content for Estonian biobank participants. Dr. Pervjakova has collaborated with government bodies, such as the Estonian Health Board, where she developed public health guidelines and vaccination initiatives. With research experience at the Estonian Genome Center, Imperial College London, and Finland's National Institute for Health and Welfare, Dr. Pervjakova has managed large international research projects and contributed to advancements in population genetics and genomic imprinting. A founder of the NGO Good Omens MTÜ, she also organizes humanitarian aid to support vulnerable communities. Dr. Pervjakova holds a PhD in Molecular Biomedicine and is certified as a Product Owner. 

Eörs Szathmáry, Dr.

A Széchenyi Prize-winning evolutionary biologist, Dr. Szathmáry is a full member of the Hungarian Academy of Sciences (MTA), Professor at the Department of Plant Systematics, Ecology, and Theoretical Biology at the Institute of Biology, Faculty of Science, ELTE University[1], and Research Professor at the Institute of Evolution at the Centre for Ecological Research. He is also the Director of the Parmenides Center for the Conceptual Foundations of Science (Pöcking, Germany). His field of expertise is theoretical evolutionary biology. His internationally renowned research focuses on the comparative study of major evolutionary transitions, the origin of life, the question of the open-ended nature of evolution, the origin of natural language, and the relationship between evolution and learning. He is the Head of the Sustainable Development Presidential Committee at the Hungarian Academy of Sciences (MTA) and a member of the Hungarian Academy of Sciences, the Academia Europaea, the Norwegian Academy of Science and Letters, and the European Molecular Biology Organization (EMBO). 

Speakers

Technosphere frameworks from biophilic perspectives

Solution designer, digital transformation expert, and Strategic Development Director at the Moholy-Nagy University of Art and Design (MOME). Following both domestic and international studies, he worked in the logistics planning team at Mercedes-Benz, then founded his own digital agency. He is also a board member of the Csendtörő Foundation, which focuses on enhancing the digital skills of children and the adults supporting them. Since 2021, he has been responsible for MOME's digital transformation, playing a key role as Strategic Development Director in strengthening the university's data-driven operations. 

Ádám Radványi, Dr.

Data scientist by trade, evolutionary biologist by origin, and science communicator by heart. Once dedicated to researching ancestral lifeforms, he now develops machine learning applications to strengthen Moholy-Nagy University of Art and Design's (MOME) informational backbone. He approaches artificial intelligence through an ecological lens—not as something meant to stand alone, but as part of a larger, sustainable, and intricately interwoven ecosystem that is ever-changing.

Mihály Minkó works as a researcher in the Data Storytelling Hub at the Innovation Centre. His most important projects are related to the design and construction of installations for exhibitions. He is also responsible for the development of the biolab and has done research on mycelium biocomposites. He regularly holds R&D&I courses and data visualisation trainings. 

New Nature Realities

Piumi Perera

Piumi Perera is a third-year PhD candidate with the Human-Computer Interaction (HCI) research group at the University of Melbourne, Australia. Originally from Sri Lanka, where she earned her bachelor’s degree in software engineering, Piumi brings a technical background to her interdisciplinary research. Her current project explores the design, use, and integration of digital technologies in urban nature spaces, with a particular focus on how technology influences people’s experiences in these environments. She examines how individuals manage the distractions that digital devices can introduce, using a primarily qualitative approach informed by diverse fields such as ecology, psychology, as well as HCI. 

With a background as a theater director, Samuel Chovanec has a unique expertise in crafting immersive, narrative-driven experiences that invite audiences into transformative encounters. This foundation in theater led to a pioneering exploration of Augmented Reality (AR) as a tool for strengthening human-nature connections. Now working at the intersection of immersive technology and environmental engagement, Samuel collaborates with interdisciplinary teams, including researchers, designers, and ecologists, to explore how AR can elevate the narratives of nonhuman entities like plants and ecosystems. Currently based at the Innovation Center at Moholy-Nagy University of Art and Design, Samuel is dedicated to researching AR's potential as a medium for conservation, education, and ecological awareness. 

Michal Medek

Michal Medek teaches Heritage Interpretation at the Masaryk University in Brno. He is also a director of the Czech Institute for Heritage Interpretation delivering concrete projects for national parks and other conservation agencies. Michal holds a PgCert in Interpretation: Management and Practice from the University of the Highlands and Islands (2013) apart from MA in environmental humanities and MSc in geography, biology and geology. He has been using a handheld device outdoors since 2003. 

Lukáš Hejtmánek

Lukáš Hejtmánek is a cognitive psychologist exploring the psychological aspects of virtual worlds, particularly digital environments experienced in virtual reality. He is interested in how people perceive worlds beyond the screen, what information they can learn from them, and how these "unreal" experiences are comparable to those we have in the real world. His work touches on both theoretical and applied topics, investigating how virtual worlds can be utilized in various fields from psychiatry to forestry. His main projects involve studying how people learn and utilize spatial information seen in VR and studying the relaxation potential of digital twins of natural spaces. 

Designing nature - Nature designed environments

Juli Balázs

Juli is a scenic designer based in Budapest working across Europe. Along theater projects she designs immersive installations and researches immersive theater and art at MOME. Since completing her studies (Hungarian University of Fine Arts, Budapest) in 2011, Juli has designed for several Hungarian and European theatres including Schauspielhaus Zürich, Burgtheater Wien and Deutsches Schauspielhaus Hamburg. Since 2021 she is a doctoral student of the Moholy-Nagy University of Art (MOME) researching immersive theater and art. 

Edwina Portocarrero is a research-based designer from Mexico City. Portocarrero's work sits at the intersection of human-computer interaction and the built environment, where she investigates the relationships between technology, learning, play, and design. Her work has been exhibited internationally at venues such as: Seoul Biennale of Architecture, MIT Museum, Museo Tamayo, Museo del Banco de Mexico, Archivo Diseño y Arquitectura, CHI Interactive, SXSW, and Laboratorio Arte Alameda. Speaking engagements include: Experience Fighters, AdWeek, EmTech and O’Reilly’s Solid conference. 

Ágnes Karolina Bakk, PhD is the head of the Immersion and Interaction hub at the Innovation Center of Moholy-Nagy University of Art and Design. 
She is also its lead researcher. She focuses on immersive storytelling and the science of magic, and is currently leading two research projects: one on romantic relationships in Metaverse-like environments and another on psychological restoration in a specific VR prototype. She is the founder of the Zip-Scene conference, which has been running since 2018, the cofounder of Random Error Studio, and the co-curator of Vektor VR section, Hungary’s first VR-focused event. 

Máté Hulesch

Máté Hulesch is a design culture researcher, architectural writer, and editor. He initially studied architecture at the Budapest University of Technology and Economics (BME), but his interests soon shifted toward theoretical disciplines. In 2017, he earned his BA degree from the Moholy-Nagy University of Art and Design (MOME) in Design and Art Theory. After a brief break from academia, he pursued further studies at Vrije Universiteit Amsterdam, enrolling in the Humanities Research Master’s program with a specialization in Critical Studies in Art and Culture. His thesis explored spatial concepts within the Anthropocene discourse, analyzing examples situated at the intersection of architecture and visual arts. 

Partner

Member of the European
Network of
Innovative
Higher Education Institutions
9 Zugligeti St,
Budapest, 1121