Emerging Technology Conference 2024
Program
Welcome Speech by Máté Milovits.
Mihály Minkó
Biophilic design helps us to experience nature in the context of built environment in order to stay healthy and productive. To assess the extent to which these design principles are applied in my own urban environment I decided to investigate three different types of medium scale public community spaces: health institutions, workplaces and block houses. After collecting relevant examples, I will assess and present the main differences between these spaces in my presentation.
Ádám Radványi, Dr.
Just as life adapts to challenges in nature, humanity has applied evolutionary principles to create artificial systems that mimic human expression, like language and art. But what happens when the creations of these systems are abused in the digital wild? Can an ex-biologist turned data scientist provide some food for thought? Probably not—but he’s got 15 minutes to try!
Eörs Szathmáry, Dr.
Recent developments in artificial intelligence (AI) have garnered significant attention from the public, and rightly so. For now, it is viewed as an exciting tool, and like any new technology, some see it as a blessing, while others fear it may turn out to be a curse. Both sides present compelling arguments. AI holds immense potential for significantly improving the efficiency of numerous scientific and business activities, including medical diagnostics, drug design, education, legal advice, financial services, telecommunications, and the design and operation of energy systems.
At the same time, there are considerable concerns, such as job displacement, breaches of privacy, misinformation, economic inequality, dependence, ethical dilemmas, and ultimately, loss of control—an outcome that many AI insiders chillingly suggest could spell the end of humanity. Governments recognize the need for safety measures, and initial steps have been taken. However, these steps may prove inadequate for two key reasons.
The first issue is that regulation targets a rapidly moving objective, and dominant players show little interest in cooperating with regulators. The regulatory frameworks adopted so far aim for the lowest common denominator—what governments can politically agree upon and what tech companies do not perceive as restrictive to their business models—but fall short of addressing the risks posed by AI. Open-source AI may further empower rogue actors to develop and deploy new weapons, increasing the risk of accidents.
The second issue, which we believe is more significant and largely overlooked, is the potential emergence of evolvable AI agents. We contend that the components necessary for this substantial evolutionary leap are already in place. The leap may have already occurred without our awareness, and some evolving AI agents might already exist in cyberspace, operating, so to speak, under the radar. We will explain why this is profoundly dangerous.
Once Darwinian evolutionary capability is present, evolving agents naturally develop self-interest as control over their goal structure weakens, and evolution accelerates in parallel. The diversity of evolving AI agents is likely to rival the astonishing variety of life in the biosphere. The interests of evolvable artificial intelligence and humanity are expected to diverge progressively as evolution advances. The less aligned these interests become, the greater the potential for conflict. Considering the resources advanced AI can exploit and the speed at which it operates (including its lightning-fast evolution compared to biology), we could easily lose the battle.
Piumi Perera
In a world increasingly dominated by digital technologies, there are rising concerns about how these advances can contribute to the growing disconnection between people and nature. Excessive screen time and digital immersion are often linked to a decline in outdoor activity and erosion of attention to natural surroundings. As cities expand and green spaces shrink, some see technology as a barrier that could further isolate people from the natural world. Simultaneously, there is growing recognition of the value of enhancing access to natural environments through purposeful digital interventions. Augmented Reality (AR), which overlays digital information onto physical environments, is frequently presented as a tool to bridge this gap, as it allows users to remain connected and aware of their physical environment.
This presentation critically examines the role AR could play in re-engaging people with nature, drawing on observations from fieldwork and user studies of mobile AR applications in Australia. While AR has the potential to reveal hidden ecological details, such as identifying plant species or visualizing environmental changes, questions remain about whether these digital interactions truly foster a connection to nature or simply add another layer of mediated experience. By focusing on screens to view nature, users may paradoxically become less attuned to their physical surroundings, reducing spontaneous observation and limiting authentic sensory experiences.
The findings presented will explore both the potential and limitations of AR in urban nature settings, considering whether it genuinely enhances ecological awareness or primarily serves as a digital distraction. In light of increasing digitization, this talk emphasizes the need for a careful and balanced approach to the design and integration of digital interventions, questioning whether AR ultimately encourages meaningful connections to nature or, conversely, deepens our reliance on technology for environmental engagement.
Sam Chovanec
Our project explores whether immersive technologies like AR can allow humans to feel more connected to nonhuman entities—such as plants, animals and ecosystems—challenging the notion that technology distances us from nature. This work stems from my background as a theater director, where I specialized in creating immersive experiences that invite the audience to engage deeply with nonhuman actors. Transitioning to research, I applied the same principles to reframe our relationship with the natural world, aiming to capture the stories of plants, animals, and ecosystems in ways that resonate beyond human-centered perspectives.
In one of our case studies, we used the extinct Hungarian plant Puccinellia pannonica in an AR application. While participants showed modest improvements in their overall connection to nature, they developed a notably stronger connection to specific natural elements, like this plant. This suggests that AR may foster focused, targeted connections rather than broad engagement.
Additionally, we conducted a systematic review to evaluate AR's broader impact on human-nature connections. This review critically examines whether AR can indeed enhance these connections, countering the common perception that digital technology detracts from real-world engagement.
Our upcoming project will further explore AR’s role in Nature. This study will take place directly in nature, studying its effect in adult population, using it as a tool for conservation, education, and meaningful engagement with the natural world.
Michal Medek
The contribution will present outcomes of 2017 research on digital interpretation of natural heritage in the Czech Republic. This was a small research with a) overview of digital interpretation in CZ at that time and b) qualitative research of 3 case studies, nevertheless it gave interesting insight into perception of digital interpretation and limitations in technology / visitor interaction.
Lukas Hejtmanek
As urbanization and digitalization increasingly dominate our lives, access to natural spaces becomes more crucial yet challenging for many people. Citizens with reduced mobility, hospital-bound patients, residents of large urban areas, and workers constrained by their schedules find it increasingly difficult to visit nature. Similarly, people on long-term missions—such as arctic expeditions, boat voyages, or more and more frequent human space exploration missions — can also suffer from nature separation.
We will discuss how VR technologies can create immersive natural experiences, offering a "visceral, embodied experience" that goes beyond traditional media. By leveraging detailed true environmental data collected using modern technologies such as LiDAR and photogrammetry, we can create photorealistic environments that potentially supplement real nature in these cases. Moreover, VR can not only replicate existing natural spaces but also fully control them - time of day, species composition, auditory, and even olfactory stimuli. As such, VR creates an ideal platform for scientific examination of the root causes of¨why exposure to nature has such profound benefits for our well-being, a question still unanswered by our current knowledge.
The talk will address the psychological and physiological effects of virtual nature experiences, comparing them to real-world encounters. We'll explore studies that have shown promising results in stress reduction and improved well-being through VR nature exposure. However, we'll also critically examine the limitations and ethical considerations of replacing or augmenting real nature experiences with virtual one.
Juli Balázs
In recent years, a noticeable trend has emerged where immersive installations increasingly draw inspiration from natural phenomena. In this presentation, I will delve into how large-scale interactive art and smaller immersive experiences reflect our inherent fascination with nature, as well as our desire to feel deeply connected to it.
Humans have an inherent desire to understand, replicate, and interact with the natural world. Immersive installations, like natural environments, surround us completely and often engage multiple senses. They might feature soundscapes, tactile elements, or even scents, creating a lifelike experience that blurs the lines between reality and simulation.
I will discuss two main types of works: those that use natural elements augmented with digital enhancements to convey new meanings, and those that recreate nature entirely through technology within artificial environments. Both types reveal a tension between the natural and the technological. Some artists seek to soften this boundary, while others emphasize it to provoke reflection and engagement.
I will examine works like those of teamLab, which draw heavily on Japanese cultural connections to nature, creating spaces that invite collective, interactive encounters. These installations not only mimic natural elements but also provide opportunities for shared, awe-inspiring experiences that strengthen our sense of togetherness.
Moreover, the way we engage with these installations is evolving. Many people experience them primarily through social media, where digital sharing becomes a crucial part of the art itself, turning it into what some call "hashtag art."
By highlighting both international projects and my own installations, I will show how technology can evoke nature in ways that foster connection rather than isolation. These artworks encourage collective immersion and a deeper understanding of our place in the world, raising questions about why we are drawn to these experiences and what they say about our evolving relationship with our environment.
Edwina Portocarrero
ListenTree is an audio-haptic display embedded in the natural environment. Motivated by a need for forms of display that fade into the background, our installation invites attention rather than requiring it. We consume most of our digital information through devices that often alienate us from our immediate surroundings; ListenTree points to a future where digital information might become enmeshed in the material.
Ágnes Karolina Bakk, PhD
In this presentation, we offer a short overview of the design process of an altered version of an existing interactive virtual reality (VR) application prototype, Zenctuary VR. The application aims to provide users with a natural restorative environment, and we aim to further develop it for seniors with multimorbidity in hospitals. The outcomes are based on the initial design considerations of the prototype, as well as background literature and workshops organized with healthcare professionals and psychologists working with the hospitalized senior population. This revision addresses grammatical issues while maintaining the original meaning and intent of your abstract.
Máté Hulesch
This presentation examines how architectural visions articulate the evolving human-environment relationship through spatial representation, drawing on Lefebvre’s spatial theory. It focuses on how architectural projects reflect societal ideologies and interrogate dominant urban narratives. By comparing the radical concepts of Archizoom Associati’s No-Stop City and Liam Young’s Planet City, this analysis explores shifts in architectural thought from the late 20th century to the present.
Archizoom’s No-Stop City (1970s) serves as a provocative critique of capitalist urbanization, envisioning an endless urban landscape that mirrors consumer society's relentless expansion. This speculative project questions both modernist ideals and superficial critiques of postmodernism, revealing tensions between architectural aesthetics and societal aspirations. By representing the city as a pervasive “second nature,” Archizoom’s vision challenges the capacity of architecture to generate meaningful societal change.
In contrast, Liam Young’s Planet City (2020-2021) proposes a hyper-dense urban solution that responds to contemporary ecological crises. Occupying only 0.02% of the Earth's surface, Planet City imagines a sustainable future in which the rest of the planet is restored to nature. This speculative narrative emphasizes the urgency of rethinking urban density and highlights the potential for technology to mediate a new human-nature relationship.
The comparative analysis reveals how the perception of nature and urbanism has been transformed and shaped by technological advancements and shifting ideologies. It raises critical questions about the role of architecture in addressing environmental challenges: How do speculative urban projects critique or reinforce prevailing ideologies? What is the significance of architectural form in envisioning sustainable futures? By situating these projects within broader theoretical discourses, from 20th-century radical movements to modern ecological thought, this research underscores the evolving role of architecture in shaping socio-environmental narratives.
Natalia Perjakova
We introduce the "MyGenome Portal," a sustainable platform designed to meet regulatory and ethical standards of the Estonian Biobank. Its main objectives include transparent data access, responsible return of genetic results, and facilitation of scientific research. The portal offers biobank participants personalized genetic insights on disease risks, medication responses, and ancestry. Its design emphasizes user-friendly navigation, comprehensive educational resources, and responsive support, all with ethical oversight. The portal initially offers insights across five key areas, with additional phases expanding access. By leveraging polygenic risk scores and integrating lifestyle data, the portal aims to provide accurate, predictive health insights tailored to participants’ backgrounds. This platform also serves as a research hub, supporting studies across genetics and social sciences.
Networking
An interactive VR journey that lets visitors connect with nature as digital gardeners.
Selection of Recent Graduation Projects from Moholy-Nagy University of Art and Design (MOME).
This dynamic is central to the concept of technobiophilia, coined by Sue Thomas, which builds on Edward O. Wilson’s idea of biophilia—our innate urge to connect with other life forms. Just as biophilia recognizes our connection with the natural world, technobiophilia highlights how we instinctively mirror natural processes in technology.
This is evident when we “stream” content, store data in the “cloud”, or design artificial intelligence systems that mimic natural phenomena, such as artificial neural networks inspired by human cognitive processes, or swarm intelligence that imitates the emergent behavior of group formations. Let’s explore and discuss this phenomenon together on 26 November.
Registration
registration is required to attend.
From large-scale installations to virtual reality experiences, technological environments increasingly aim to evoke emotional responses reminiscent of those we experience in nature. These experiences not only entertain but challenge our understanding of nature itself, blurring the lines between the natural and the artificial.
Whether it's creating awe-inspiring immersive effects or fostering biophilic connections, these innovations highlight the deep entanglements between technology and nature.
At the same time, while these technologies aim to replicate or simulate nature, they also have the power to dramatically reshape our physical and perceptual landscapes. This raises important questions: How do technology and nature coexist and evolve together? What new relationships and connections can emerge from their intersection?
Keynoters
Natalia Pervjakova, PhD
Natalia Pervjakova, PhD, is a project leader, genetic researcher, and strategic advisor in genomics and biomedicine. Currently the Head of the Gene Donor Platform Project, she spearheaded the development of the MinuGeenivaramu Portal, an award-winning platform facilitating genetic data access and educational content for Estonian biobank participants. Dr. Pervjakova has collaborated with government bodies, such as the Estonian Health Board, where she developed public health guidelines and vaccination initiatives. With research experience at the Estonian Genome Center, Imperial College London, and Finland's National Institute for Health and Welfare, Dr. Pervjakova has managed large international research projects and contributed to advancements in population genetics and genomic imprinting. A founder of the NGO Good Omens MTÜ, she also organizes humanitarian aid to support vulnerable communities. Dr. Pervjakova holds a PhD in Molecular Biomedicine and is certified as a Product Owner.
Eörs Szathmáry, Dr.
A Széchenyi Prize-winning evolutionary biologist, Dr. Szathmáry is a full member of the Hungarian Academy of Sciences (MTA), Professor at the Department of Plant Systematics, Ecology, and Theoretical Biology at the Institute of Biology, Faculty of Science, ELTE University[1], and Research Professor at the Institute of Evolution at the Centre for Ecological Research. He is also the Director of the Parmenides Center for the Conceptual Foundations of Science (Pöcking, Germany). His field of expertise is theoretical evolutionary biology. His internationally renowned research focuses on the comparative study of major evolutionary transitions, the origin of life, the question of the open-ended nature of evolution, the origin of natural language, and the relationship between evolution and learning. He is the Head of the Sustainable Development Presidential Committee at the Hungarian Academy of Sciences (MTA) and a member of the Hungarian Academy of Sciences, the Academia Europaea, the Norwegian Academy of Science and Letters, and the European Molecular Biology Organization (EMBO).
Speakers
Solution designer, digital transformation expert, and Strategic Development Director at the Moholy-Nagy University of Art and Design (MOME). Following both domestic and international studies, he worked in the logistics planning team at Mercedes-Benz, then founded his own digital agency. He is also a board member of the Csendtörő Foundation, which focuses on enhancing the digital skills of children and the adults supporting them. Since 2021, he has been responsible for MOME's digital transformation, playing a key role as Strategic Development Director in strengthening the university's data-driven operations.
Ádám Radványi, Dr.
Data scientist by trade, evolutionary biologist by origin, and science communicator by heart. Once dedicated to researching ancestral lifeforms, he now develops machine learning applications to strengthen Moholy-Nagy University of Art and Design's (MOME) informational backbone. He approaches artificial intelligence through an ecological lens—not as something meant to stand alone, but as part of a larger, sustainable, and intricately interwoven ecosystem that is ever-changing.
Mihály Minkó works as a researcher in the Data Storytelling Hub at the Innovation Centre. His most important projects are related to the design and construction of installations for exhibitions. He is also responsible for the development of the biolab and has done research on mycelium biocomposites. He regularly holds R&D&I courses and data visualisation trainings.
Piumi Perera
Piumi Perera is a third-year PhD candidate with the Human-Computer Interaction (HCI) research group at the University of Melbourne, Australia. Originally from Sri Lanka, where she earned her bachelor’s degree in software engineering, Piumi brings a technical background to her interdisciplinary research. Her current project explores the design, use, and integration of digital technologies in urban nature spaces, with a particular focus on how technology influences people’s experiences in these environments. She examines how individuals manage the distractions that digital devices can introduce, using a primarily qualitative approach informed by diverse fields such as ecology, psychology, as well as HCI.
With a background as a theater director, Samuel Chovanec has a unique expertise in crafting immersive, narrative-driven experiences that invite audiences into transformative encounters. This foundation in theater led to a pioneering exploration of Augmented Reality (AR) as a tool for strengthening human-nature connections. Now working at the intersection of immersive technology and environmental engagement, Samuel collaborates with interdisciplinary teams, including researchers, designers, and ecologists, to explore how AR can elevate the narratives of nonhuman entities like plants and ecosystems. Currently based at the Innovation Center at Moholy-Nagy University of Art and Design, Samuel is dedicated to researching AR's potential as a medium for conservation, education, and ecological awareness.
Michal Medek
Michal Medek teaches Heritage Interpretation at the Masaryk University in Brno. He is also a director of the Czech Institute for Heritage Interpretation delivering concrete projects for national parks and other conservation agencies. Michal holds a PgCert in Interpretation: Management and Practice from the University of the Highlands and Islands (2013) apart from MA in environmental humanities and MSc in geography, biology and geology. He has been using a handheld device outdoors since 2003.
Lukáš Hejtmánek
Lukáš Hejtmánek is a cognitive psychologist exploring the psychological aspects of virtual worlds, particularly digital environments experienced in virtual reality. He is interested in how people perceive worlds beyond the screen, what information they can learn from them, and how these "unreal" experiences are comparable to those we have in the real world. His work touches on both theoretical and applied topics, investigating how virtual worlds can be utilized in various fields from psychiatry to forestry. His main projects involve studying how people learn and utilize spatial information seen in VR and studying the relaxation potential of digital twins of natural spaces.
Juli Balázs
Juli is a scenic designer based in Budapest working across Europe. Along theater projects she designs immersive installations and researches immersive theater and art at MOME. Since completing her studies (Hungarian University of Fine Arts, Budapest) in 2011, Juli has designed for several Hungarian and European theatres including Schauspielhaus Zürich, Burgtheater Wien and Deutsches Schauspielhaus Hamburg. Since 2021 she is a doctoral student of the Moholy-Nagy University of Art (MOME) researching immersive theater and art.
Edwina Portocarrero is a research-based designer from Mexico City. Portocarrero's work sits at the intersection of human-computer interaction and the built environment, where she investigates the relationships between technology, learning, play, and design. Her work has been exhibited internationally at venues such as: Seoul Biennale of Architecture, MIT Museum, Museo Tamayo, Museo del Banco de Mexico, Archivo Diseño y Arquitectura, CHI Interactive, SXSW, and Laboratorio Arte Alameda. Speaking engagements include: Experience Fighters, AdWeek, EmTech and O’Reilly’s Solid conference.
Ágnes Karolina Bakk, PhD is the head of the Immersion and Interaction hub at the Innovation Center of Moholy-Nagy University of Art and Design.
She is also its lead researcher. She focuses on immersive storytelling and the science of magic, and is currently leading two research projects: one on romantic relationships in Metaverse-like environments and another on psychological restoration in a specific VR prototype. She is the founder of the Zip-Scene conference, which has been running since 2018, the cofounder of Random Error Studio, and the co-curator of Vektor VR section, Hungary’s first VR-focused event.
Máté Hulesch
Máté Hulesch is a design culture researcher, architectural writer, and editor. He initially studied architecture at the Budapest University of Technology and Economics (BME), but his interests soon shifted toward theoretical disciplines. In 2017, he earned his BA degree from the Moholy-Nagy University of Art and Design (MOME) in Design and Art Theory. After a brief break from academia, he pursued further studies at Vrije Universiteit Amsterdam, enrolling in the Humanities Research Master’s program with a specialization in Critical Studies in Art and Culture. His thesis explored spatial concepts within the Anthropocene discourse, analyzing examples situated at the intersection of architecture and visual arts.