About us

The aim of the four-semester Digital Craft undergraduate program is to teach the practice of contemporary digital technologies in innovative object creation. The knowledge of traditional material and form characteristic of object creation combined with the use of new technologies and with the methodology of creative design prepares students for the increasingly complex contemporary design tasks.

  • traditional material handling knowledge (metal, ceramic, glass)
  • use of 2D / 3D modeling and parametric design software and learn about the innovative technological possibilities of digital object creation (3D Printing, 3D Scaning, Laser Cutting, CNC Milling, Electronical Prototyping)
  • Design Thinking Design Methodology, Creative Design and Critical Approach Methodology for Innovation, Science or Applied Design Solutions

Through their training, students’ professional background enables them to provide creative answers to the challenges of contemporary digital culture, society, the market economy, and the environment, either independently or in collaboration with fellow professions. They get prepared to pursue their studies in a master’s degree and learn about the possibilities and practices of innovation-oriented digital and analog object-making tools. In their professional life, they will be able to learn about the newest emerging technologies independently, to expand the acquired digital knowledge in line with current contemporary trends.

Degree studies/Full time studies are fully in English for 2 years (=4 semesters) at the graduate (MA) level, in the areas of Animation MA, Photography MA, Vehicle Design MA only.

More degree studies information here.


Head of Institute, Leader of Program: Ákos Lipóczki

Head of Department: Renáta Dezső

Department Manager: -

Department Assistant: Dóra Szabó

Duration 6 semesters
Upcoming semester 2021
Professional competences

  • integrated development of digital and other general competencies
  • developing design thinking and creative skills through innovative skills development methods
  • problem solving and developing critical thinking based on real problem situations
  • promoting knowledge sharing and cooperation for the social solution of complex problems, as well as the development of social competencies
  • use of digital tools in foreign languages to continuously expand your online knowledge of foreign languages
  • comprehensive communication of professional principles in both visual (image, video), material (mock-up or prototype) and written form

Degree program descriptions

The Digital Object Specialization combines technology transfer and innovation, science and applied design solutions to create two-way interoperability between the physical and virtual worlds. Combining user interaction with avant-garde technology and creative design allows you to anticipate new future developments with the assurance that they can be implemented in the current context. It aims to use innovation-oriented object-oriented tools to teach the function and potential of emerging technologies that shape current industries in the system-wide relations between design, communication, and computing.


Head of Department
Renáta Dezső, leader of bachelor program
Ákos Levente Lipóczki DLA, head of institute, associate professor
Dóra Szabó, secretary of education
Krisztián Ádám, master teacher
Benjamin Balla A., TechPark Glass Workshop leader
András Bánfalvi DLA, associate professor
Zsuzsa Bokor, vocational teacher, senior art teacher
Péter Borkovics DLA, senior lecturer
Mónika Csák, vocational teacher, art teacher
Renáta Dezső, leader of bachelor program
Péter Kemény DLA, senior lecturer
Edit Kondor DLA, leader of master program
Zoltán Lublóy, senior lecturer
András Mohácsi DLA, associate professor, master teacher
Péter Orr, master teacher
Gergely Pattantyús, assistant professor
Guest Lecturers
János Polyák, lecturer
Dóra Szentandrási, doctoral student
Károly Takács, art teacher