Ágnes Karolina Bakk

researcher, expert ,
immersive tech

Ágnes Karolina Bakk

researcher, expert, immersive tech

Field of research immersive spaces, interactive digital storytelling, VR, theater
Institution Innovation Centre, Doctoral School

Bio

CV

Ágnes Karolina Bakk (1986), PhD-researcher (MOME Innovation Center), conference founder, producer and curator. She is the founder of the immersive storytelling conference and magazine entitled Zip-Scene (zip-scene.com and zip-scene.mome.hu), that will take place for the third time in September 2021. She is the cofounder of Random Error Studio, a lab that supports various VR productions and is currently the curator of Vektor VR section in the frame of the Verzio Documentary Film festival. Between 2017-2019 she was also a research fellow at Sapientia – Hungarian University of Transylvania. She is teaching escape room design, immersive&VR- storytelling and speculative design at MOME and she is also a board member of the COST Action INDCOR on Interactive Digital Narratives for Complexity Representations. In the frame of this action she is also the co-founder of ComplexityJam online game jam. She has also contributed to several video games as narrative designer (1986; Budapest - New York). Bakk has also experience in book editing&management having worked Hatje Cantz Verlag from Berlin and she has extensive expertise in international grant management (IVF, ECF, Saison Foundation - Japan). She presented her research on immersive theatre, science of magic and VR at various conferences and platforms from Moscow (CILECT, 2019) to Montreal (SQUET, 2019).  Currently she is an immersive media researcher at MOME Innovation Centre.

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Professional achievements, publications
Launch of Zip-Scene Conference (2018, 2019); organiser and curator of Vektor VR section
Ágnes Karolina Bakk: Analogue and Digital Immersive Experiences: What should Digital Creators Learn from live Theatre Makers? In: Jonathan P. Bowen, Jon Weinel, Graham Diprose, Nick Lambert (eds.),Electronic Visualisation and the Arts. Proceedings of EVA London 2018, UK. Published by BCS Learning and Development Ltd: 293-297. Indexed in DBLP Computer Science Bibliography.
Ágnes Karolina Bakk (2017) How Interactivity Is Changing in Immersive Performances. In: Nunes N., Oakley I., Nisi V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science, vol 10690. Springer, Cham

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